Set on an enormous map littered with squads of two or three, Apex Legends feels like a battle royale game made for people who don’t typically enjoy the genre. The only difference is that you can play as one of 13 legends, each with its own unique abilities. Rather than create a full sequel, the studio instead developed the free-to-play Apex Legends, a battle royale game cut from the same cloth as Call of Duty: Warzone 2.0. It has been quite a few years since Respawn Entertainment launched the excellent Titanfall 2, a full-priced multiplayer shooter that mixed brilliant on-foot gunplay with hulking, walking tanks that delivered deadly firepower. Even when you get blindsided, you’ll be inspired to use portals in a new way on your next try. The weapons are satisfying, movement tight, aiming precise, and it all just feels so fair. If you’re smart enough, you can get the drop on your enemy, mow them down, and escape back to safety when a direct engagement would’ve ended with you biting the dust. Positioning is always a key factor in FPS games, but this new level of dimension and strategy that portals bring to the genre makes tactics even more important than quick reflexes. While most shooter experiences will live or die based on how fast you can nail a headshot, Splitgate evens the playing field a bit with the portal mechanic. Portals can only be placed on specific surfaces, so you can’t spam them anywhere to get yourself out of a bad situation. That concept alone would make this game worth a look, but once you actually feel how good this game is to play, you’ll stick around for match after match. This is a fast-paced, arena-based shooter where you and everyone else can create portals to flank, reposition, and zip around the map. In other words, something Blizzard-y.Splitgateadvertises itself as “Halo meets Portal,” and that’s easily the best way to describe the game. Which from what we can tell points to something with its own unique visual style and presentation. ![]() ![]() Perhaps the most interesting bit of info comes from the listing for a Senior 3D environment Artist where the job description notes the combination of "traditional art aesthetics with next gen 3D authoring techniques to create a unique visual texturing style for environments that extend the boundaries of what’s creatively possible". ![]() Though the latter is probably off the table considering the existence of Overwatch 2. Obviously the listings are vague enough that it's hard to say whether or not this will be a new IP or something based within one of the studio's many franchises - these of course being Warcraft, StarCraft, Diablo, and Overwatch. On that note multiple roles are currently being filled ranging from art to design to engineering.īased on the job listings we can glean that its a new FPS title based on the Mid-Level or Associate Combat Designer role noting that it's looking for "FPS design experience", while another is looking for experience "building immersive, explorable environments for modern AAA titles". An unannounced PC and console AAA FPS described by Senior Artist Dan John Cox as "hands down the best project and team I've ever worked with". Blizzard working on multiple projects at any given time isn't exactly new, but on top of all of the Diablo and Overwatch goodness coming in the future it looks like there's another project about to go into full production.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |